An added benefit of Android's open source nature is robust support for video game emulators — i.e., software that mimics the hardware of game consoles. Thanks to the efforts of the development community, you can play Nintendo DS games, PSP games, and even Nintendo Wii games on Android phones, tablets, and set-top boxes, provided they have sufficiently powerful hardware.
For GameCube and Nintendo Wii games, Dolphin Emulator is far and away the best solution. But annoyingly, it had a huge number of bugs on Android, including missing user interface options and a tendency to reload games if you accidentally hit a hardware key. That made it nearly unusable in some cases, but thankfully, these issues and more have been fixed in the latest update.
Changes in Dolphin Emulator for Android
Improved Savestate Behavior
Dolphin Emulator now uses a special savestates slot whenever you switch an app, preventing you from losing your progress when the emulator's sent to the background of running apps on your phone. Now, when you return to Dolphin after accidentally hitting a navigation key or physical home button (which is relatively easy to do — Dolphin's button layout comes very close to the borders of the screen), it'll reload the savestate.
PanicAlerts Support
PanicAlerts appear in Dolphin Emulator when you install a WiiWare and Virtual Console WADs, which refers to a "wad" of stuff. This "stuff" includes things like banners, a "ticket" (which authenticates the application to the system), and gameplay content. If you try to install a WAD not signed by Nintendo, a PanicAlert is supposed to show. The problem on the Android version of Dolphin was that PanicAlert support was accidentally left out, which made it impossible to boot WADs on Android. This has been fixed — PanicAlerts and other WADs should display in Dolphin Android now.
MultiDisc Support
Dolphin for Android now supports games that require more than one disc, like Metal Gear Solid: Twin Snakes and Resident Evil 4. Before, Dolphin didn't support disk swapping, and didn't allow you to save before you were prompted to change disks. Now, it works properly on both phones and the Nvidia Shield TV.
Dual-source shader blending introduced
A method implemented to improve Dolphin's GameCube graphics rendering pipeline wasn't properly supported on some Android devices, and the fallback — an inaccurate shader-blending method — led to broken graphics. Thankfully, the issue has been fixed with the additional of dual-source blending, which results in greater graphics quality with fewer broken textures.
You can check out the blog post on Dolphin's website below for the full list of changes. Be sure to give Dolphin for Android a try if you're interested!
Source: Dolphin Emulator Blog
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